Technology continues to evolve. It is the pace setter for
accessing learners from across the world and permitting them to learn anytime
and at their convenience. There is a constant debate on the use of technology
and the impact on learning. Noe 2010
indicated “new technologies have made it possible to reduce the cost associated
with delivering training to employees, to increase the effectiveness of the learning environment and to help
training contribute to business goals” P. 297.
In this day and age, traditional f2f method of training is fading
away as people rely more on the use of technology to improve learning. It is
obvious that f2f learning will be needed in some aspects of learning.
Technology application to training is effective when used appropriately. This paper will discuss the impact of five
selected technologies on how people learn.
Technologies
Used in Training
Technology
|
Impact
on how people learn
|
Implications
for training
|
Intelligent
Tutoring System.
Intelligent
Tutoring Systems (ITS) are tutoring systems which form with using artificial
intelligence
techniques
in computer programs to facilitate instruction.
|
It
provides immediate feedback to learners without the presence of an
instructor.
The
system lay emphasis on learning by doing using its three
ITS
environments, tutoring, coaching and empowering.
ITS
provides information about the content expectation and trainees level of knowledge.
|
ITS
can be used for training with programmers without the details knowledge of
knowing how to program. This is because the four components namely
Domain
Expert- Provides information on how to perform the task.
Trainee
Model- Provides information about student knowledge.
Trainee
Session Manager – Interprets trainees action and reports the result s or
provides coaching.
|
Interactive
Video.
Interactive
video is another fun unconventional way to train employees. Interactive video
combines the advantages of video and computer-based instruction.
Here,
is a link to an interactive video used for training.
|
Instruction
occurs one-on-one with the learner through the use of keyboard or touch the
monitor to interact with the program.
Employees
can control what aspects of the training program they want to view.
They
can skip ahead wherever they feel necessary, or they can review topics that
are fuzzy. The employees also receive immediate feedback about their
performance. Training is also made convenient for employee and employer
|
Interactive
video is very useful in teaching interpersonal skills and technical
procedures.
Storage
is easy either on video disk or CD.
Employers
using this model will incur high cost of developing interactive video
programs. In some organization purchasing
the equipment is offset by the reduction in instructor cost and travel costs
related to a central training location.
In
addition to the cost, interactive video is customized “only” for the
organizational use.
|
Virtual
Worlds.
Virtual
world is described a synchronous persistent network of people, represented as
avatars facilitated by network computers.
Mark
(2008)
Second
Life is an example of a computer-based, simulated online virtual world that
includes three dimensional representations of the real world and a place to
host learning programs or experiences
|
In
the virtual world, trainees use an avatar to interact with each other in
classrooms webinars, simulations, or role play exercises.
Trainees
are real without bias to other comments.
Learners
learn alone, with peers or their team.
|
Virtual
world could be used to create classrooms such as virtual reality simulations that
actively involve trainees.
It
gives the opportunity to imitate the actual workplace.
It
provides an opportunity for organizations to explore various options of
virtual worlds programs.
Virtual Worlds could be used for teaching
interpersonal skills, leadership and working under pressure.
Consideration
for first time users is important since research disclose the lack of ease of
use. Organization should build in time for first users to get acquainted with
the new technology.
Retention
of learned activities should be monitored after the training
|
Simulations.
This
is a type of training method that represents a real–life situation with
trainees’ decisions resulting in outcomes that mirror what would happen if
they were on the job. Noe (2010).
Simulations
are in a way, a lab experiment where the students themselves are the test
subjects. They experience the reality of the scenario and gather meaning from
it. It is a strategy that fits well with the principles of constructivism.
|
Simulators
are useful in that learners are able to access them anywhere, anytime.
Simulators
provide increase involvement with trainees and can be emotionally engaging,
thereby increasing willingness to practice, encourages retention and improve
their skills. P. 320.
Simulations
remove the element of danger from the situation.
Information
provided are consistent with what trainees need to learn within the shortest
time frame.
|
One
of the set back to this method is the frequent update as new information
about the work environment is obtained Noe (2010).
Cost
of production is higher. On the flip side, Trainees may be reluctant to learn
because the technology lacks human interaction. P. 320.
|
Hybrid/Blended
Training.
Blended
learning combines online learning, face -to- face instruction, and other
methods for distributing learning content and instruction.
|
Learners
are exposed to f2f and technology –based delivery and instructional techniques.
Blended
learning provides learners control and enhances more responsibility for self-
learning.
Uses
classroom for trainees to get together, discuss and share insights.
Feedbacks
are provided live and preferable than online feedback.
|
Blended
learning is demanding and requires a great deal of commitment based on the
two learning approaches.
When
used for training, provisions should be made for frequent technology updates
and other related support system. Noe,
2010.
|
References.
Educational Uses of
Second Life. Retrieved June 7 from
http://www.youtube.com/watch?feature=player_detailpage&v=qOFU9oUF2HA.Intelligent Tutoring Systems .Applications of AI to Education. Retrieved from http://aaai.org/AITopics/IntelligentTutoringSystems.
Instructional Strategies on
line (2004-2009) Retrieved June 7, 2012 from http://olc.spsd.sk.ca/de/pd/instr/strats/simul/index.html.
Mark, W.B (2008) Toward a Definition of “Virtual
World” Retrieved June 7, 2012 from http://journals.tdl.org/.
Peer-to-Peer Learning in Hybrid (Blended) Courses. Online. Retrieved,
June 7, 2012 from http://www.youtube.com/watch?feature=player_embedded&v=so0y0rBgDIY.
Hi Folashade,
ReplyDeleteThanks for sharing. Although I'd never heard of the Intelligent Tutoring System (ITS), the hyperlinks listed provided a plethora of information on the subject. ITS seems very similar to simulations, because both approaches leans toward less instructor involvement. What are your opinions about less instructor interaction as technology continues to evolve?
Jackie
Hi Folashade,
ReplyDeleteThank you for sharing. I enjoyed watching the link you provided on simulations. My son also had a dislike for school and at times I wished they had this type of learning (learning games) for him. I think he would have liked it more due to having a connection to offset his belief that it was boring to learn. I agree with the game theory and its benefits it can provide but its cost associated with the program is at time too costly. I hope as technology becomes cheaper more schools will be able to benefit from this great tool.
Thanks
Sandra
Folashade,
ReplyDeleteI liked the format you used to present your 5 technologies. Very good choice of technologies, with links to excellent examples to describe and illustrate your technologies. What do you see as the future potential for ITS systems in training and development. You made a very good point on the regarding the advantages of using interactive video for training. I really enjoyed your Youtube video selection on Second Life. You also did a very nice job identifying the implications of using second life for training and development. You also made a good observation on the advantages of using simulations to increase the learners involvement. What role do you see Blended learning playing in the future of training and development?
Mike